Tuesday, September 22, 2015

Digest Authentication

Although the PAW Server configuration does not include Digest Authentication by default, this authentication scheme is available and can be configured inside the paw/conf/handler.xml configuration file.

To enable Digest Authentication, add the following lines to  the paw/conf/handler.xml file just after the opening <handlers> tag:

  <handler status="active">
    <name>Digest Handler</name>
    <description>Digest authentication handler.</description>
    <removable>true</removable>
    <id>authDigest</id>
    <files/>
    <params>
      <param name="authDigest.class" value="sunlabs.brazil.handler.DigestAuthHandler" />
      <param name="authDigest.prefix" value="/" />
      <param name="authDigest.realm" value="Protected" />
      <param name="authDigest.credentials" value="[PAW_HOME]/webconf/auth/digest.conf" />
    </params>
  </handler>

This configuration protects the whole web site, if you would only like to protect a single directory, you can change the prefix parameter.

Now create a file called paw/webconf/auth/digest.conf with the following content:

#---------------------------------------------------------
# Digest Authenticatin configuration
#---------------------------------------------------------
# Format:
# username=plain password
#
# Instead of the plain password, HA1 can be used:
# md5(user:realm:pass)
#
# username=HA1
#---------------------------------------------------------
user=test

The sample user is called user, with the password test.
It is recommended to build the HA1 hash for security reasons.

For the changes to take effect, restart the server.

Saturday, August 15, 2015

Advanced PAW Server - Pre-Release 1

PAW's documentation is far from perfect and I often get questions from users how things work. To make life for users and me easier I decided to write an eBook how to use PAW's API to write dynamic web applications.

This is the first pre-release of Advanced PAW Server.




It is not complete and surely contains a lot of bugs and typos.
Nevertheless I hope it is already useful at this point.

Have fun :)

The eBook is available in PDF format.

Here is the download Link:
https://goo.gl/6BDgno

Wednesday, December 10, 2014

PAW - Using JavaMail

I got a question (hello Guy) regarding sending mails via PAW Server.
In this use case an Arduio Uno sends HTTP request to PAW which then sends a mail via SMTP to a mail relay.

 ---------                 ---------------
| Arduino | ---- HTTP --> | Android / PAW | ---- SMTP --> 
 ---------                 ---------------
So far for the setup seems quite easy.
Unfortunately (as so often) this is not as easy as it seems. The Android API does not include means to send mails via SMTP. Something like JavaMail is not included.
This post will show how to use JavaMail together with PAW to implement the above use case.
You'll find a Short and a Long Version. The Short Version contains only the necessary downloads and scripts to get things running.
For those interested in technical detail there is the Long Version which will explain things in more detail.
There is a pitfall when using Gmail. So in case you are a Gmail user, please read Using Gmail in addition.

Short Version

Download this paw_javamail.zip ZIP file from Google Drive and extract it to your PAW installation folder (normally /sdcard/paw) inside the webconf/dex folder.
The ZIP file contains the JavaMail libraries from the javamail-android project together with an utility library to make sending of mails via PAW easier.

After a restart of PAW Server everything should be setup to send mails from the BeanShell console.

Here is a test script:

useDexClasses();

import de.fun2code.paw.mail.*;

// Construct a mail class that holds all the server settings
mail = new Mail("smtp.gmail.com", 587, "user@gmail.com", 
      "password", Mail.TransportType.TLS);

// Send an SMTP message including attachments
mail.sendSmtp("sender@gmail.com", "recipient@whatever.com",
              "Test subject", "Test message ...", new File[] { new File("/sdcard/image1.jpg"), new File("/sdcard/image2.jpg") });


First we create a mail object that holds the SMTP server, authentication and connection settings.
The connection are in this example set to TLS, but could also be SSL or PLAIN.
In this case Gmail ist used but could be any other provider.

The sendSmtp method implements the sending of the mail message and takes sender, recipient, subject, body message and an attachment File array as parameter.
If no attachments should be added, just pass null as parameter.

In case of Gmail you'll have to take additional steps to get this working, please read Using Gmail below.

Using Gmail

When using Gmail, the following Exception is likely to occur:

javax.mail.AuthenticationFailedException

The reason for this is that Google does not allow third party apps to access Gmail by default.
In my case I got a mail from Google which included the following link to lower my Gmail security:

https://www.google.com/settings/security/lesssecureapps

After lowering security, everything worked as expected.

Long Version

Let's get a bit into detail ...

Why is it necessary to use the files form the javamail-android project and why is a separate utility class needed for sending mails?

My first take on JavaMail was to download the JavaMail JAR file from the official Oracle web site and use it within PAW. For JAR files to work on Android devices they have to be converted into Dalvic Executable (DEXed) format. For more info about DEXing, you can have a look at the following blog post: PAW - Dynamic DEX Class Loading

Not all classes can bed converted into DEX format, some just don't work. That's the case with the Activation classes needed by JavaMail. That's why the official libraries cannot be used.
Here comes the javamail-android project to the rescue which provides DEXable JavaMail libraries.
These are the library included inside the  paw_javamail.zip ZIP file.

Inside the ZIP file as well comes a  DEXed version of the de.fun2code.paw.mail.Mail class which implements the sending of SMTP messages. Why do we need that class, couldn't we have just put all that code insde a BeanShell script?

In principle yes, but BeanShell on Android does not have the possibility to compile all (inner) classes. That's just not working for the authentication part of JavaMail. So that's why there is this precompiled additional class, which in addition also has the advantage of being faster than the equivalent BeanShell code.

Below is the complete de.fun2code.paw.mail.Mail class which uses plain JavaMail.


package de.fun2code.paw.mail;

import java.io.File;
import java.util.Properties;

import javax.activation.DataHandler;
import javax.activation.DataSource;
import javax.activation.FileDataSource;
import javax.mail.Message;
import javax.mail.MessagingException;
import javax.mail.Multipart;
import javax.mail.PasswordAuthentication;
import javax.mail.Session;
import javax.mail.Transport;
import javax.mail.internet.InternetAddress;
import javax.mail.internet.MimeBodyPart;
import javax.mail.internet.MimeMessage;
import javax.mail.internet.MimeMultipart;

/**
 * Class that contains methods to send SMTP messages via JavaMail
 */
public class Mail {
 public static enum TransportType  {
  PLAIN, TLS, SSL
 };
 
 private TransportType transport;
 private String smtpServer;
 private int smtpPort;
 private String username;
 private String password;
 
 /**
  * The constructor takes the basic connection parameters
  * 
  * @param smtpServer  SMTP server name
  * @param smtpPort  SMTP server name
  * @param username  authentication user name
  * @param password  authentication password
  * @param transport  transport type: PLAIN, TLS or SSL
  */
 public Mail(String smtpServer, int smtpPort, String username,
   String password, TransportType transport) {
  this.smtpServer = smtpServer;
  this.smtpPort = smtpPort;
  this.username = username;
  this.password = password;
  this.transport = transport;
 }

 /**
  * Sends a SMTP mail message
  * 
  * @param from     sender name
  * @param to     recipient name
  * @param subject    mail subject
  * @param messageText   body text
  * @param attachments   attachments to attach
  * @throws MessagingException
  */
 public void sendSmtp(String from, String to,
   String subject, String messageText, File[] attachments) throws MessagingException {

  String strPort = String.valueOf(smtpPort);
  
  // Fill basic properties
  Properties props = new Properties();
  props.put("mail.smtp.host", smtpServer);
  props.put("mail.smtp.auth", "true");
  props.put("mail.smtp.port", strPort);
  
  // Add connection properties
  switch(transport) {
   case TLS:
    props.put("mail.smtp.starttls.enable", "true");
    break;
   case SSL:
    System.out.println("Using SSL ...");
    props.put("mail.smtp.socketFactory.port", strPort);
    props.put("mail.smtp.socketFactory.class",
      "javax.net.ssl.SSLSocketFactory");
    break;
   case PLAIN:
    break;
  }
  

  // Create the session
  Session session = Session.getInstance(props,
    new javax.mail.Authenticator() {
     protected PasswordAuthentication getPasswordAuthentication() {
      return new PasswordAuthentication(username, password);
     }
    });

  try {
   // Create MimeMessage
   Message message = new MimeMessage(session);

   // Set from header
   message.setFrom(new InternetAddress(from));

   // Set to header
   message.setRecipients(Message.RecipientType.TO,
     InternetAddress.parse(to));

   // Add subject
   message.setSubject(subject);
   
   // Add attachments if available
   if(attachments != null) {
    Multipart multipart = new MimeMultipart();
    
    // The body message
    MimeBodyPart textPart = new MimeBodyPart();
    textPart.setText(messageText, "utf-8");
    multipart.addBodyPart(textPart);
    
    for(File file : attachments) {
     MimeBodyPart messageBodyPart = new MimeBodyPart();
           DataSource source = new FileDataSource(file.getAbsoluteFile());
           messageBodyPart.setDataHandler(new DataHandler(source));
           messageBodyPart.setFileName(file.getName());
           multipart.addBodyPart(messageBodyPart);
    }
    
    message.setContent(multipart);
   }
   else {
    // Add the body message
    message.setText(messageText);
   }

   // Send the message
   Transport.send(message);

  } catch(MessagingException e) {
   throw e;
  }
  
 }

}


Saturday, November 8, 2014

Microbes - Fast Paced Casual Game

This is a guest post by Michaela presenting her first game Microbes available now on Google Play.

The original post in German can be found here ...


Microbes Promo Video



Yeah, it is finished :)

moreGainE1976's first Android Game is released to play!
Now you can visit the small and cute Microbes on their garbage dump!

Link to Google Play Store: http://goo.gl/Hr1PSX

The Main Characters




This small and green scaredy cat is the smallest Microbe, that is allowed to play on the garbage dump. Its only job is to be afraid and to be eaten.



The next bigger one is the yellow Microbe with the funny snouts as ears. It eats smaller green Microbes and prefers many at once. Nevertheless, it must have to worry if the larger Microbe is near:




These lovely purple lady is the third Microbe. As harmless as she may strum with her eyes, so greedy she is! No yellow Microbe is safe from her!

 

The red Microbe is the hungriest of the four. It hits its teeth in the purple ladies, as it was just starving! There is no escape! And when it ate too much, then it bursts!



To clean up the garbage dump, there is from time to time – as a reward – a small poison bottle. Sometimes – but not always! - the shattered poison bottle lets explode some Microbes, too, and so generates extra points.

And yes, the skull is a cross over to the PirateBox :)

Saturday, October 11, 2014

Wear Shell - Exploring Android Wear

Having a LG G Watch for a while I thought that it would be interesting to run code directly on the watch without having to create an APK. Sometimes I just wanted to run some code snippets on the watch and view the result instantly.
Creating a complete project, compiling and deploying the APK on the Wear device is quite time consuming and somewhat annoying.

I tried to write an app to execute BeanShell code directly on the Wear device. This is all experimental and the possibilities are quite limited compared to an regular app, but for an execution of some code snippets that seemed to be a good idea.

The result is Wear Shell, an app that consists of a mobile and a Wear part. The mobile part moves the code for execution to the smart watch, collects the result and passes it to the calling application.

So I hope owners of an Android Wear smart watch have fun with the app and find it as interesting as I did to explore things from the perspective of a watch.

WearShell App


Web Interface

To make tests easier, the app contains a small (PAW based) web server with a web interface. Inside this interface you can type the code inside a text area, press the Execute button and wait for the result to be displayed.

Web Interface with Wear System Information


The web interface also contains a page containing code snippets for you to try out. These snippets include code for database, Bluetooth and system info access and should provide a good starting point for further explorations.

Developers

Developers have the possibility to use the functionality of the app within their own applications by using a Result Intent.

Action: de.fun2code.android.wear.shell.EXEC
Request String Extra: bsh
Response String Extra: result

Just pass the BeanShell code to execute to the bsh parameter and read the result from the resulting Intent.

Links 

Download: WearShell APK
Discussion: XDA Developers

Tuesday, August 26, 2014

PirateBox for Android - Android Wear

Starting with version 0.53 PirateBox for Android supports Android Wear notifications for uploads and shout messages.

Android Wear support is disabled by default but can be enabled inside the PirateBox preferences. There is a new Android Wear section which currently only has one Wear Notification check-box preference.
As soon as this option is ticked upload and shout notifications will be sent to a connect Wear device.

Android Wear Preference

Whenever a new upload or shout has been processed and sent to the Wear device a notification is displayed on the Android device (the phone) to indicate that new notifications have been transferred to the Wear device. If that notification gets dismissed, all notifications on the smart-watch will also be deleted.

Wear Notification on Phone

On the smart-watch notifications are summarized and presented in chronological order (newer first). The following image describes the flow on the Wear device.

Flow on Wear Device

After the messages have been expanded options are available to open the PirateBox app on the phone and in the case of a file upload to open that file on your phone for display.

Thursday, August 7, 2014

PirateBox for Android - I18N

The latest PirateBox for Android version 0.5.2 adds i18n support to the web interface. It is now possible to change the language of the web interface independent of the phone's langue settings.
This post will show how to add your own translations in a few easy steps ...

The language files are stored inside the piratebox/html/i18n* folder. The file names have the following format: i18n_ISO.properties
The ISO part specified the ISO 639-1 code which defines the language. Here is a list of available ISO language codes: Language Codes according to ISO 639-1

To add your own translation copy the English translation i18n_en.properties file and rename it to your desired language. To take French as an example, the file would be named i18n_fr.properties.

It is important to note that the file encoding has to be ISO-8859-1, otherwise you might have issues displaying the characters correctly inside the web interface.

Now you can start editing the file. The file contains key value pairs separated by an equals (=) sign. All you have to do is to translate the right hand side of the euqation.
Here is an example, the original in English on the left and the French translation on the right:
button.thanks=Thanks                                button.thanks=Merci

If all lines have been translated, copy the  new file to the piratebox/html/i18n folder and you are almost done.

To select the new language simply go to the preferences of the PirateBox app and select Web Interface Language. If everything worked well the language should be available for selection.



After a restart of the server the web interface should show the new translation.
Besides English the web interface is already translation into German. If you have made your own translation, you can send it to me** and I'll include it in the next release***.

Have fun and I hope everything is working as it should ...


Base directory: /data/data/de.fun2code.android.piratebox/files/
** Mail: jochen[at]fun2code.de
*** If there are multiple for the same language, I'll pick one...